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Details

School Daze

Black's Magic

(Based on 1 review)
School Daze is predominately a two-phase mentalism or mental magic effect for close-up performances that uses the game of marbles as the patter justification. For those who prefer visual magic, a few bonus routines have been included for you to enjoy.

Effect

Phase One: The performer pulls a small bag out of his pocket and pours t he contents into his hand. Addressing the spectators, the performer tells them the story behind how he came into possession of the m and proceeds to allow one of the marbles to be chosen by a member of the crowd. He then instructs another to join in and tells them to decide among themselves who will hold onto t he marble, but to not tell him. He turns around, and when they are ready, he returns and after a few questions, accurately tells them who has the marble.

Phase Two: This event is repeated, but this time the performer tells the spectators not only who has the marble and what hand it is in, but does so without asking any questions whatsoever.

Comes complete with a black velvet draw-string bag, five differently colored cat's eye marbles (plus one duplicate), a steely and instructions.

Reviews

Gordon Meyer

Official Reviewer

Apr 27, 2008

As a product, School Daze is better than most. While the instructions could be better produced, they're nice and meaty, and seem to give fairly complete credits so you have some history and prior-work to sink your teeth into. The props are excellent, and you'll have no problem working the effect and no shame in showing them to an audience. While that may seem like faint praise, sadly not all tricks on the market these days can meet this simple criteria.

You should know, however, that only the first phase of the routine is complete as supplied. For the second phase, you'll need a PK ring or something similar. This is disclosed on the package, but not in the ad. In addition to the second phase, you'll find some other nuggets to explore if you're willing to put in the additional effort and research.

Another point to consider is that the first phase of School Daze is not a piece for the inexperienced performer. Not only is it too good for the beginner, it requires an alert and perceptive magician to pull it off. Additionally, if you are a well-read mentalist, you'll not find much new here. Instead, you'll get the most value from the props and inspiration.

School Daze gets 3.5 stars for its above-average quality and thoughtfulness. It would be a little higher if the ad were clear about the extra equipment that the second phase requires.
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