Magma
Marlett, Kyle
Murphy's Magic Supplies, Inc.
(Based on 1 review)
- Paul Harris
The hands are the focal point for power for many magicians, so why not turn your hands into a glowing hot lightshow? With Magma, you can focus your power and transform your fist into a seemingly, red-hot inferno. Metal bending, PK effects, fire & smoke magic take on a superhero moment when the items in your hand start to burn brightly in a fiery orange glow.
"Magma is a smart way to make a particular moment in your show a lot more magical."
- Joshua Jay
The gimmick is practically invisible in performance and can provide over 100 uses before it will require a USB recharge. Highly durable and expertly manufactured, your Magma gimmick will handle years of repeated use.
Turn your fist into a furnace Magma is extremely easy to use and is everything you could wish for to inject a mutant-ability moment into your magic.
FEATURES:
- Makes your fist light up to look molten hot
- Add extra punch to coin bends, metal bending, PK magic and many more
- Add smoke to Magma and really heat things up
- Durable, self-working gimmick does everything for you
- One size fits all
- Easy to learn, easy to do
- USB rechargeable
- No reset, Magma is ready to go every time
- No Thumb Tips
- Perform Sleeveless
"This thing is hot! Killer applications."
- Justin Flom
Reviews
(Top ▲)
This is not really an effect as something that you do on its own without doing anything else, but you could, but why would you? To clarify what this is, it is an effect but it is more of a utility-ish item that you would combine with something else like a coin bend to enhance said coin bend.
What you are getting with this product is the Magma gimmick in a nice box, along with a URL and a password to the downloadable video. To get it out of the way, the ad copy is 100% accurate, the video trailer is honest and the video, lighting and audio quality of the video are all very good - typical of videos from Murphy's Magic.
The gimmick that you get with this is built well and it should last a long time with good care, but it is a fragile gimmick. By 'fragile' I mean you have to make sure you do not get it wet, sit on it, step on it, drop it on the ground, etc. It will stand up to normal use but if you are going to carry this around, you will need to find a sturdy protective case to keep it in, preferably with a little bit of padding. There are plenty of cases out there that are small, fit in a pocket (or a case) and have a little padding that will help protect the more sensitive portion of the gimmick.
All that said, the gimmick allows you to emulate the action of heating something up in your hand that it gets so hot and it glows. The gimmick is very bright, and it should be for the effect you are aiming for. In fact, it is bright enough so that when you activate it in a darker room, you can actually see the silhouette of the bones in your fingers if you look closely enough. It has a built-in batter that is rechargable via the provided USB cable and one full charge will give you approximately 100 activations of the light, which last about 9 or 10 seconds. It is not an on-and-off thing either, the lights fade on to full bright, and then fade off. The unit has an on/off switch so that if you want to carry it in your pocket, it does not accidentally keep activating the lights, which would be kind of difficult anyhow seeing as the activation switch requires a three-second pressing to make the lights come on. As Kyle says in the video, it would be very hard for this to happen.
Activating the gimmick is also very easy and is done under a natural action, which in this case is closing your hand into a fist and holding onto an object. The part of the gimmick that "houses" the electronics is very similar to another marketed false finger-type gimmick. In fact, I wish the original false finger gimmick had the additional features that Kyle added to its design because it would be even better.
In the video, Kyle takes you through everything you need to know about using the gimmick. He will show you how to turn it on, how to activate it, how to charge it and even how to properly clean it if it ever gets dirty, which it will eventually. He also talks about the design evolution of the gimmick and how it all started, which is an interesting background. He also shows you a number of different effects that you can combine with this to enhance them. One such an effect, as I mentioned above, is a coin bend. Imagine being able to borrow a quarter and clearly put it into your hand, and as you squeeze the coin in your hand it gets so hot that it glows red, like hot molten metal, and then begins to cool off. When you open your hand and remove the quarter, it is seen to have been bent! Your hand appears empty at the end too, thanks to the gimmick.
Kyle does show you how to get the gimmick in and out of play, but it is not difficult to figure this out if you have ever used a TT or the gimmick that this is similar to. He also talks about how you can combine the Magma gimmick with not only effects but with another utility item, such as a smoke device, to further enhance the effect. Imagine a coin heating up in your hand like red-hot metal with smoke coming out of it...
There are a number of other effects taught on the video and they all have a common theme in that you are somehow harnessing the power of heat and fire in your hand to affect change in an object, whether it is bending metal, twisting it or even melting a plastic straw which people just saw you using to sip a beverage from. There are no limitations to the things you can use Magma with and the only limitation is your imagination. While there are no horrible angles for using this, you do have certain points where you might have to watch your angles. An example would be when you are borrowing a quarter and putting it into your hand - you might flash something you do not want anyone to see, but this is not a huge issue at all here. Just watch what you are doing.
Personally this is not the kind of thing that suits my style or character (which does not matter anyhow as far as the review goes), but it definitely pairs very well with many different effects. Whether it is something that would enhance the types of effects that you already do or not is up to you to decide. If you have a character that is a superhero or one that has superhuman powers, this would be right up your alley. There are some other things that you could use this for in a way that differs from its intended use, which are not mentioned in the video - something like putting it under a Glorpy and activating the lights under the folds of the fabric. That is just an example of other ways to use a gimmick like this.
A quick side note: When using the Magma gimmick to make certain objects vanish, such as a coin, you should be careful about how you handle it after that object is in the gimmick. I say this because if you squeeze too hard or if you perhaps squeeze the wrong way, you might possibly damage the electronics. They are covered with a special tape, but they are still made of small parts.
Because of what it is, this product definitely has a very specific demographic to which it will play and if you have a need for something like this or if you do any sort of metal bending effects, effects where objects are impossibly altered by touch, etc., you certainly will get a lot of use out of this. At the very least, you will not be disappointed. The gimmick is well-made, easy to use and recharge and with all that went into it, if you have a use for it, this is well worth the $60/USD price tag.
What you are getting with this product is the Magma gimmick in a nice box, along with a URL and a password to the downloadable video. To get it out of the way, the ad copy is 100% accurate, the video trailer is honest and the video, lighting and audio quality of the video are all very good - typical of videos from Murphy's Magic.
The gimmick that you get with this is built well and it should last a long time with good care, but it is a fragile gimmick. By 'fragile' I mean you have to make sure you do not get it wet, sit on it, step on it, drop it on the ground, etc. It will stand up to normal use but if you are going to carry this around, you will need to find a sturdy protective case to keep it in, preferably with a little bit of padding. There are plenty of cases out there that are small, fit in a pocket (or a case) and have a little padding that will help protect the more sensitive portion of the gimmick.
All that said, the gimmick allows you to emulate the action of heating something up in your hand that it gets so hot and it glows. The gimmick is very bright, and it should be for the effect you are aiming for. In fact, it is bright enough so that when you activate it in a darker room, you can actually see the silhouette of the bones in your fingers if you look closely enough. It has a built-in batter that is rechargable via the provided USB cable and one full charge will give you approximately 100 activations of the light, which last about 9 or 10 seconds. It is not an on-and-off thing either, the lights fade on to full bright, and then fade off. The unit has an on/off switch so that if you want to carry it in your pocket, it does not accidentally keep activating the lights, which would be kind of difficult anyhow seeing as the activation switch requires a three-second pressing to make the lights come on. As Kyle says in the video, it would be very hard for this to happen.
Activating the gimmick is also very easy and is done under a natural action, which in this case is closing your hand into a fist and holding onto an object. The part of the gimmick that "houses" the electronics is very similar to another marketed false finger-type gimmick. In fact, I wish the original false finger gimmick had the additional features that Kyle added to its design because it would be even better.
In the video, Kyle takes you through everything you need to know about using the gimmick. He will show you how to turn it on, how to activate it, how to charge it and even how to properly clean it if it ever gets dirty, which it will eventually. He also talks about the design evolution of the gimmick and how it all started, which is an interesting background. He also shows you a number of different effects that you can combine with this to enhance them. One such an effect, as I mentioned above, is a coin bend. Imagine being able to borrow a quarter and clearly put it into your hand, and as you squeeze the coin in your hand it gets so hot that it glows red, like hot molten metal, and then begins to cool off. When you open your hand and remove the quarter, it is seen to have been bent! Your hand appears empty at the end too, thanks to the gimmick.
Kyle does show you how to get the gimmick in and out of play, but it is not difficult to figure this out if you have ever used a TT or the gimmick that this is similar to. He also talks about how you can combine the Magma gimmick with not only effects but with another utility item, such as a smoke device, to further enhance the effect. Imagine a coin heating up in your hand like red-hot metal with smoke coming out of it...
There are a number of other effects taught on the video and they all have a common theme in that you are somehow harnessing the power of heat and fire in your hand to affect change in an object, whether it is bending metal, twisting it or even melting a plastic straw which people just saw you using to sip a beverage from. There are no limitations to the things you can use Magma with and the only limitation is your imagination. While there are no horrible angles for using this, you do have certain points where you might have to watch your angles. An example would be when you are borrowing a quarter and putting it into your hand - you might flash something you do not want anyone to see, but this is not a huge issue at all here. Just watch what you are doing.
Personally this is not the kind of thing that suits my style or character (which does not matter anyhow as far as the review goes), but it definitely pairs very well with many different effects. Whether it is something that would enhance the types of effects that you already do or not is up to you to decide. If you have a character that is a superhero or one that has superhuman powers, this would be right up your alley. There are some other things that you could use this for in a way that differs from its intended use, which are not mentioned in the video - something like putting it under a Glorpy and activating the lights under the folds of the fabric. That is just an example of other ways to use a gimmick like this.
A quick side note: When using the Magma gimmick to make certain objects vanish, such as a coin, you should be careful about how you handle it after that object is in the gimmick. I say this because if you squeeze too hard or if you perhaps squeeze the wrong way, you might possibly damage the electronics. They are covered with a special tape, but they are still made of small parts.
Because of what it is, this product definitely has a very specific demographic to which it will play and if you have a need for something like this or if you do any sort of metal bending effects, effects where objects are impossibly altered by touch, etc., you certainly will get a lot of use out of this. At the very least, you will not be disappointed. The gimmick is well-made, easy to use and recharge and with all that went into it, if you have a use for it, this is well worth the $60/USD price tag.